using System.Collections.Generic; using Newtonsoft.Json; namespace ParasiticGod.Scripts.Core; public class EventTriggerDto { [JsonProperty("minFollowers")] public long MinFollowers { get; set; } = 0; [JsonProperty("maxCorruption")] public double MaxCorruption { get; set; } = 100; } public class EventOptionDto { [JsonProperty("text")] public string Text { get; set; } [JsonProperty("tooltip")] public string Tooltip { get; set; } [JsonProperty("effects")] public List Effects { get; set; } } public class EventDto { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("title")] public string Title { get; set; } [JsonProperty("description")] public string Description { get; set; } [JsonProperty("meanTimeToHappen")] public int MeanTimeToHappen { get; set; } = 100; // in game days [JsonProperty("trigger")] public EventTriggerDto Trigger { get; set; } [JsonProperty("options")] public List Options { get; set; } }