using Godot; namespace ParasiticGod.Scripts; public partial class MainMenu : Node { [Export] private PackedScene _gameScene; [Export] private Button _startButton; [Export] private Button _quitButton; public override void _Ready() { if (_startButton != null) { _startButton.Pressed += OnStartButtonPressed; } if (_quitButton != null) { _quitButton.Pressed += OnQuitButtonPressed; } } public override void _ExitTree() { if (_startButton != null) { _startButton.Pressed -= OnStartButtonPressed; } if (_quitButton != null) { _quitButton.Pressed -= OnQuitButtonPressed; } } private void OnStartButtonPressed() { if (_gameScene == null) { GD.PrintErr("Game scene is not assigned in MainMenu."); return; } GetTree().ChangeSceneToPacked(_gameScene); } private void OnQuitButtonPressed() { GetTree().Quit(); } }