using System; namespace ParasiticGod.Scripts.Core.Effects; public class Buff { public Guid InstanceId { get; } = Guid.NewGuid(); public string BuffId { get; set; } public string Name { get; set; } public Stat TargetStat { get; set; } public float Multiplier { get; set; } = 1.0f; public double Duration { get; set; } }