using Godot; namespace ParasiticGod.Scripts.Core.Effects; [GlobalClass] public partial class ConvertResourceEffect : Effect { [Export] public Stat FromResource { get; set; } [Export] public double FromAmount { get; set; } [Export] public Stat ToResource { get; set; } [Export] public double ToAmount { get; set; } public override void Execute(GameState gameState) { if (!(gameState.Get(FromResource) >= FromAmount)) return; gameState.Set(FromResource, gameState.Get(FromResource) - FromAmount); gameState.Set(ToResource, gameState.Get(ToResource) + ToAmount); } public override string ToString() { return $"Convert {FromAmount} {FromResource} to {ToAmount} {ToResource}"; } }