using Godot; namespace ParasiticGod.Scripts.Components; [GlobalClass] public partial class PauseManager : CanvasLayer { [Export] private Button _pauseButton; [Export] private Control _pauseMenu; public override void _Ready() { ProcessMode = ProcessModeEnum.Always; _pauseMenu.Hide(); _pauseButton.Pressed += TogglePause; } public override void _Input(InputEvent @event) { if (@event.IsActionPressed("pause")) TogglePause(); } private void TogglePause() { var isPaused = !GetTree().Paused; GetTree().Paused = isPaused; _pauseMenu.Visible = isPaused; } }