using Godot; using Godot.Collections; using ParasiticGod.Scripts.Core.Effects; namespace ParasiticGod.Scripts.Core; [GlobalClass] public partial class MiracleDefinition : Resource { public string Id { get; set; } public bool UnlockedByDefault { get; set; } [Export] public string Name { get; set; } [Export] public double FaithCost { get; set; } [Export] public long FollowersRequired { get; set; } [Export] public double ProductionRequired { get; set; } public string AdvancesToAge { get; set; } [Export] public Array Effects { get; set; } }