using System; namespace ParasiticGod.Scripts.Core.Effects; public class Buff { public Guid InstanceId { get; } = Guid.NewGuid(); // Unique identifier public string BuffId { get; set; } // Identifier for the type of buff public string Name { get; set; } // For display purposes public float Multiplier { get; set; } = 1.0f; public double Duration { get; set; } }