using Godot; namespace ParasiticGod.Scripts.Core; [GlobalClass] public partial class TierDefinition : Resource { [Export] public Texture2D Texture { get; set; } [Export] public long Threshold { get; set; } [Export] public Follower.FollowerTier TierEnum { get; set; } [Export] public Vector2 Scale { get; set; } = Vector2.One; }