using Godot; namespace ParasiticGod.Scripts.Core.Effects; [GlobalClass] public partial class ApplyBuffEffect : Effect { [Export] public Stat TargetStat { get; set; } [Export] public float Multiplier { get; set; } = 2.0f; [Export] public double Duration { get; set; } = 30.0; public override void Execute(GameState gameState) { var newBuff = new Buff { Multiplier = Multiplier, Duration = Duration }; gameState.ActiveBuffs.Add(newBuff); } public override string ToString() { return $"Apply Buff: x{Multiplier} to {TargetStat} for {Duration} seconds"; } }