using System.Collections.Generic; using ParasiticGod.Scripts.Core.Effects; namespace ParasiticGod.Scripts.Core; public class EffectDto { public string Type { get; set; } // --- For "AddResource" Effect --- public ResourceType TargetResource { get; set; } public double Value { get; set; } // --- For "ApplyBuff" Effect --- public ApplyBuffEffect.BuffTarget TargetBuffStat { get; set; } public float Multiplier { get; set; } public double Duration { get; set; } // --- For "ConvertResource" Effect --- public ResourceType FromResource { get; set; } public double FromAmount { get; set; } public ResourceType ToResource { get; set; } public double ToAmount { get; set; } // --- For "ModifyStat" Effect --- public ModifyStatEffect.Stat TargetStat { get; set; } public ModifyStatEffect.Operation Op { get; set; } public List MiraclesToUnlock { get; set; } } public class MiracleDto { public string Name { get; set; } public double FaithCost { get; set; } public long FollowersRequired { get; set; } public bool UnlockedByDefault { get; set; } public List Effects { get; set; } }