21 lines
450 B
C#
21 lines
450 B
C#
using System;
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using Godot;
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namespace ParasiticGod.Scripts.Core.Effects;
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[GlobalClass]
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public partial class AddResourceEffect : Effect
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{
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[Export] public Stat TargetResource { get; set; }
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[Export] public double Value { get; set; }
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public override void Execute(GameState state)
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{
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state.Modify(TargetResource, Value);
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}
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public override string ToString()
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{
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return $"Add {Value} to {TargetResource}";
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}
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} |