Files
parasitic-god/Scripts/Core/TierDefinition.cs

11 lines
282 B
C#

using Godot;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class TierDefinition : Resource
{
[Export] public PackedScene Scene { get; set; }
[Export] public long Threshold { get; set; }
[Export] public Follower.FollowerTier TierEnum { get; set; }
}