Files
parasitic-god/Scripts/UI/EventPopup.cs

71 lines
2.0 KiB
C#

using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Singletons;
namespace ParasiticGod.Scripts.UI;
[GlobalClass]
public partial class EventPopup : PanelContainer
{
[Export] private Label _titleLabel;
[Export] private RichTextLabel _descriptionLabel;
[Export] private VBoxContainer _optionsContainer;
[Export] private PackedScene _optionButtonScene; // A scene for a single button
[Export] private float _choiceTimeout = 30.0f;
private EventDefinition _eventDef;
private Timer _timeoutTimer;
private readonly RandomNumberGenerator _rng = new();
public void DisplayEvent(EventDefinition eventDef)
{
_eventDef = eventDef;
_titleLabel.Text = eventDef.Title;
_descriptionLabel.Text = eventDef.Description;
foreach (var child in _optionsContainer.GetChildren())
{
child.QueueFree();
}
foreach (var option in eventDef.Options)
{
var button = _optionButtonScene.Instantiate<Button>();
button.Text = option.Text;
button.TooltipText = option.Tooltip;
button.Pressed += () =>
{
_timeoutTimer.Stop();
HandleChoice(option);
};
_optionsContainer.AddChild(button);
}
_timeoutTimer = new Timer { WaitTime = _choiceTimeout, OneShot = true };
AddChild(_timeoutTimer);
_timeoutTimer.Timeout += OnTimeout;
_timeoutTimer.Start();
}
private void OnTimeout()
{
if (_eventDef.Options.Count > 0)
{
var randomIndex = _rng.RandiRange(0, _eventDef.Options.Count - 1);
HandleChoice(_eventDef.Options[randomIndex]);
}
else
{
QueueFree();
GetTree().Paused = false;
}
}
private void HandleChoice(EventOptionDefinition option)
{
GameBus.Instance.ExecuteEffects(option.Effects);
QueueFree();
}
}