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parasitic-god/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Parasitic God"
run/main_scene="uid://bfil8sd154327"
config/features=PackedStringArray("4.4", "C#", "GL Compatibility")
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="uid://dihjvrhshhklu"
[autoload]
GameBus="*res://Scripts/Singletons/GameBus.cs"
LimboConsole="*res://addons/limbo_console/limbo_console.gd"
[display]
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="ParasiticGod"
[editor_plugins]
enabled=PackedStringArray("res://addons/limbo_console/plugin.cfg")
[gui]
theme/custom_font="uid://b8tf6dbm2j0ju"
[input]
limbo_console_toggle={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":96,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
limbo_auto_complete_reverse={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
limbo_console_search_history={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.160784, 0.501961, 0.72549, 1)