Files
parasitic-god/Scripts/Core/MiracleDefinition.cs

20 lines
587 B
C#

using Godot;
using Godot.Collections;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class MiracleDefinition : Resource
{
public string Id { get; set; }
public bool UnlockedByDefault { get; set; }
[Export] public string Name { get; set; }
[Export] public double FaithCost { get; set; }
[Export] public long FollowersRequired { get; set; }
[Export] public double ProductionRequired { get; set; }
public string AdvancesToAge { get; set; }
[Export] public Array<Effect> Effects { get; set; }
}