Files
parasitic-god/Scripts/Singletons/GameBus.cs

105 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Singletons;
public partial class GameBus : Node
{
public static GameBus Instance { get; private set; }
public Dictionary<string, MiracleDefinition> AllMiracles { get; private set; }
private readonly GameState _gameState = new();
private readonly GameLogic _gameLogic = new();
public event Action<GameState> StateChanged;
public event Action<MiracleDefinition> MiraclePerformed;
public event Action<List<MiracleDefinition>> MiraclesUnlocked;
public event Action<MiracleDefinition> MiracleCompleted;
public event Action<Buff> BuffAdded;
public event Action<Buff> BuffRemoved;
public event Action PopulationVisualsUpdated;
public event Action<string> AgeAdvanced;
public override void _EnterTree()
{
Instance = this;
AllMiracles = MiracleLoader.LoadMiraclesFromDirectory("user://Mods/Miracles");
}
public override void _ExitTree()
{
Instance = null;
}
public override void _Process(double delta)
{
_gameLogic.UpdateGameState(_gameState, delta);
StateChanged?.Invoke(_gameState);
if (_gameState.Get(Stat.Corruption) >= 100)
{
GD.Print("The world has died!");
GetTree().Quit(); // For now
}
}
public void PerformMiracle(MiracleDefinition miracle)
{
if (_gameLogic.TryToPerformMiracle(_gameState, miracle))
{
MiraclePerformed?.Invoke(miracle);
var miraclesToUnlock = new List<MiracleDefinition>();
foreach (var effect in miracle.Effects)
{
if (effect is UnlockMiracleEffect unlockEffect)
{
foreach (var id in unlockEffect.MiraclesToUnlock)
{
if (AllMiracles.TryGetValue(id, out var def))
{
miraclesToUnlock.Add(def);
}
}
}
else if (effect is DestroySelfEffect)
{
MiracleCompleted?.Invoke(miracle);
}
}
if (miraclesToUnlock.Count > 0)
{
MiraclesUnlocked?.Invoke(miraclesToUnlock);
}
if (!string.IsNullOrEmpty(miracle.AdvancesToAge))
{
AgeAdvanced?.Invoke(miracle.AdvancesToAge);
}
}
}
public void NotifyPopulationVisualsUpdated()
{
PopulationVisualsUpdated?.Invoke();
}
public void NotifyBuffAdded(Buff buff)
{
BuffAdded?.Invoke(buff);
}
public void NotifyBuffRemoved(Buff buff)
{
BuffRemoved?.Invoke(buff);
}
public void SubscribeToStat(Stat stat, Action<double> listener) => _gameState.Subscribe(stat, listener);
public void UnsubscribeFromStat(Stat stat, Action<double> listener) => _gameState.Unsubscribe(stat, listener);
public GameState CurrentState => _gameState;
}