Files
parasitic-god/Scripts/Core/TierDefinition.cs

12 lines
345 B
C#

using Godot;
namespace ParasiticGod.Scripts.Core;
[GlobalClass]
public partial class TierDefinition : Resource
{
[Export] public Texture2D Texture { get; set; }
[Export] public long Threshold { get; set; }
[Export] public Follower.FollowerTier TierEnum { get; set; }
[Export] public Vector2 Scale { get; set; } = Vector2.One;
}