21 lines
430 B
C#
21 lines
430 B
C#
using Godot;
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using Godot.Collections;
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namespace ParasiticGod.Scripts.Core.Effects;
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[GlobalClass]
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public partial class UnlockMiracleEffect : Effect
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{
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[Export]
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public Array<string> MiraclesToUnlock { get; set; }
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public override void Execute(GameState gameState)
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{
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}
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public override string ToString()
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{
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return $"Unlock miracles: {string.Join(", ", MiraclesToUnlock)}";
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}
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} |