Files
parasitic-god/Scripts/UI/EventPopup.cs

40 lines
1.1 KiB
C#

using Godot;
using ParasiticGod.Scripts.Core;
using ParasiticGod.Scripts.Singletons;
namespace ParasiticGod.Scripts.UI;
[GlobalClass]
public partial class EventPopup : PanelContainer
{
[Export] private Label _titleLabel;
[Export] private RichTextLabel _descriptionLabel;
[Export] private VBoxContainer _optionsContainer;
[Export] private PackedScene _optionButtonScene; // A scene for a single button
public void DisplayEvent(EventDefinition eventDef)
{
_titleLabel.Text = eventDef.Title;
_descriptionLabel.Text = eventDef.Description;
foreach (var child in _optionsContainer.GetChildren())
{
child.QueueFree();
}
foreach (var option in eventDef.Options)
{
var button = _optionButtonScene.Instantiate<Button>();
button.Text = option.Text;
button.TooltipText = option.Tooltip;
button.Pressed += () =>
{
GameBus.Instance.ExecuteEffects(option.Effects);
QueueFree();
};
_optionsContainer.AddChild(button);
}
}
}