Files
parasitic-god/Scripts/Core/GameState.cs

41 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using ParasiticGod.Scripts.Core.Effects;
namespace ParasiticGod.Scripts.Core;
public class GameState
{
private readonly Dictionary<Stat, StatData> _stats = new();
private readonly HashSet<string> _unlockedMiracleIds = [];
public List<Buff> ActiveBuffs { get; } = [];
public GameState()
{
foreach (Stat stat in Enum.GetValues(typeof(Stat)))
{
_stats[stat] = new StatData();
}
Set(Stat.Faith, 50);
Set(Stat.Followers, 40);
Set(Stat.FaithPerFollower, 0.5);
Set(Stat.ProductionPerSecond, 0.0);
Set(Stat.CorruptionPerSecond, 0.01);
}
public double Get(Stat stat) => _stats[stat].Value;
public void Set(Stat stat, double value) => _stats[stat].Set(value);
public void Modify(Stat stat, double delta) => _stats[stat].Set(Get(stat) + delta);
public void Subscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged += listener;
public void Unsubscribe(Stat stat, Action<double> listener) => _stats[stat].OnChanged -= listener;
public bool IsMiracleUnlocked(string miracleId) => _unlockedMiracleIds.Contains(miracleId);
public void AddUnlockedMiracle(string miracleId) => _unlockedMiracleIds.Add(miracleId);
public void RemoveUnlockedMiracle(string miracleId) => _unlockedMiracleIds.Remove(miracleId);
}