Files
parasitic-god/Scripts/Core/Effects/UnlockMiracleEffect.cs

21 lines
430 B
C#

using Godot;
using Godot.Collections;
namespace ParasiticGod.Scripts.Core.Effects;
[GlobalClass]
public partial class UnlockMiracleEffect : Effect
{
[Export]
public Array<string> MiraclesToUnlock { get; set; }
public override void Execute(GameState gameState)
{
}
public override string ToString()
{
return $"Unlock miracles: {string.Join(", ", MiraclesToUnlock)}";
}
}