Files
parasitic-god/Scripts/Core/EventDto.cs

46 lines
1.0 KiB
C#

using System.Collections.Generic;
using Newtonsoft.Json;
namespace ParasiticGod.Scripts.Core;
public class EventTriggerDto
{
[JsonProperty("minFollowers")]
public long MinFollowers { get; set; } = 0;
[JsonProperty("maxCorruption")]
public double MaxCorruption { get; set; } = 100;
}
public class EventOptionDto
{
[JsonProperty("text")]
public string Text { get; set; }
[JsonProperty("tooltip")]
public string Tooltip { get; set; }
[JsonProperty("effects")]
public List<EffectDto> Effects { get; set; }
}
public class EventDto
{
[JsonProperty("id")]
public string Id { get; set; }
[JsonProperty("title")]
public string Title { get; set; }
[JsonProperty("description")]
public string Description { get; set; }
[JsonProperty("meanTimeToHappen")]
public int MeanTimeToHappen { get; set; } = 100; // in game days
[JsonProperty("trigger")]
public EventTriggerDto Trigger { get; set; }
[JsonProperty("options")]
public List<EventOptionDto> Options { get; set; }
}