using System.Collections.Generic;

namespace Mr.BrickAdventures.scripts.State;

public class GhostSaveData
{
    public double BestTime { get; set; }
    public List<GhostFrameDto> Frames { get; set; } = new();
}

public class GhostFrameDto
{
    public double Timestamp { get; set; }
    public float X { get; set; }
    public float Y { get; set; }
}
