Add DamageNumberManager and DamageNumber for displaying damage feedback

This commit is contained in:
2025-08-31 02:30:42 +02:00
parent 4b7c38397c
commit 021e984877
10 changed files with 134 additions and 5 deletions

View File

@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
[ext_resource type="Script" uid="uid://i06td076ej68" path="res://Autoloads/DamageNumberManager.cs" id="1_me007"]
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/damage_number.tscn" id="2_ghslv"]
[node name="DamageNumberManager" type="Node"]
script = ExtResource("1_me007")
DamageNumberScene = ExtResource("2_ghslv")

View File

@@ -216,10 +216,11 @@ Sprite = NodePath("../Graphics/Root/Right Eye")
FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent")
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Root")]
script = ExtResource("17_bl1gx")
Damage = 4.0
Area = NodePath("../StompDamageArea")
Root = NodePath("..")
[node name="SkillManager" type="Node" parent="."]
script = ExtResource("18_6lsog")

View File

@@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://c7mp0o2goauyy"]
[ext_resource type="Script" uid="uid://bbupymh6krrgx" path="res://scripts/UI/DamageNumber.cs" id="1_yv42p"]
[node name="DamageNumber" type="Label"]
offset_right = 40.0
offset_bottom = 8.0
theme_override_constants/outline_size = 1
theme_override_constants/shadow_outline_size = 3
theme_override_font_sizes/font_size = 8
text = "23"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("1_yv42p")
metadata/_custom_type_script = "uid://bbupymh6krrgx"