Add DamageNumberManager and DamageNumber for displaying damage feedback

This commit is contained in:
2025-08-31 02:30:42 +02:00
parent 4b7c38397c
commit 021e984877
10 changed files with 134 additions and 5 deletions

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@@ -0,0 +1,56 @@
using System.Collections.Generic;
using Godot;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.UI;
namespace Mr.BrickAdventures.Autoloads;
public partial class DamageNumberManager : Node
{
[Export] public PackedScene DamageNumberScene { get; set; }
private readonly List<Node> _managedNodes = [];
public void Register(Node node)
{
if (_managedNodes.Contains(node)) return;
var healthComponent = node.GetNodeOrNull<HealthComponent>("HealthComponent");
if (healthComponent == null)
{
GD.PrintErr($"Node '{node.Name}' tried to register with DamageNumberManager but has no HealthComponent.");
return;
}
healthComponent.HealthChanged += (delta, total) => OnHealthChanged(healthComponent, delta);
node.TreeExiting += () => Unregister(node);
_managedNodes.Add(node);
}
public void Unregister(Node node)
{
var healthComponent = node.GetNodeOrNull<HealthComponent>("HealthComponent");
if (healthComponent != null)
{
healthComponent.HealthChanged -= (delta, _) => OnHealthChanged(healthComponent, delta);
}
_managedNodes.Remove(node);
}
private void OnHealthChanged(HealthComponent healthComponent, float delta)
{
if (delta >= 0) return;
if (DamageNumberScene == null)
{
GD.PrintErr("DamageNumberManager: DamageNumberScene is not set!");
return;
}
var damageNumber = DamageNumberScene.Instantiate<DamageNumber>();
GetTree().CurrentScene.AddChild(damageNumber);
var position = healthComponent.GlobalPosition;
damageNumber.ShowDamage(Mathf.Abs(delta), position);
}
}

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@@ -0,0 +1 @@
uid://i06td076ej68

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@@ -0,0 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dpibw6s3dcggr"]
[ext_resource type="Script" uid="uid://i06td076ej68" path="res://Autoloads/DamageNumberManager.cs" id="1_me007"]
[ext_resource type="PackedScene" uid="uid://c7mp0o2goauyy" path="res://objects/ui/damage_number.tscn" id="2_ghslv"]
[node name="DamageNumberManager" type="Node"]
script = ExtResource("1_me007")
DamageNumberScene = ExtResource("2_ghslv")

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@@ -216,10 +216,11 @@ Sprite = NodePath("../Graphics/Root/Right Eye")
FlashDuration = 1.0
HealthComponent = NodePath("../HealthComponent")
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area")]
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("Area", "Root")]
script = ExtResource("17_bl1gx")
Damage = 4.0
Area = NodePath("../StompDamageArea")
Root = NodePath("..")
[node name="SkillManager" type="Node" parent="."]
script = ExtResource("18_6lsog")

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@@ -0,0 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://c7mp0o2goauyy"]
[ext_resource type="Script" uid="uid://bbupymh6krrgx" path="res://scripts/UI/DamageNumber.cs" id="1_yv42p"]
[node name="DamageNumber" type="Label"]
offset_right = 40.0
offset_bottom = 8.0
theme_override_constants/outline_size = 1
theme_override_constants/shadow_outline_size = 3
theme_override_font_sizes/font_size = 8
text = "23"
horizontal_alignment = 1
vertical_alignment = 1
script = ExtResource("1_yv42p")
metadata/_custom_type_script = "uid://bbupymh6krrgx"

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@@ -40,6 +40,7 @@ LimboConsole="*res://addons/limbo_console/limbo_console.gd"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
SteamManager="*res://Autoloads/SteamManager.cs"
AchievementManager="*res://objects/achievement_manager.tscn"
DamageNumberManager="*res://objects/damage_number_manager.tscn"
[debug]

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@@ -197,10 +197,6 @@ process_mode = 4
[node name="HitParticles" parent="Brick Player" index="26"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="ProgressiveDamageComponent" parent="Brick Player" index="31"]
MinJumpHeight = null
JumpReductionPercentage = null
[node name="Enemies" type="Node2D" parent="."]
[node name="Flying Enemy" parent="Enemies" instance=ExtResource("18_162yw")]

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@@ -0,0 +1,41 @@
using System.Globalization;
using Godot;
namespace Mr.BrickAdventures.scripts.UI;
[GlobalClass]
public partial class DamageNumber : Label
{
[Export] public float Duration { get; set; } = 0.8f;
[Export] public float FallDistance { get; set; } = 40f;
[Export] public float HorizontalDrift { get; set; } = 15f;
public void ShowDamage(float damageAmount, Vector2 position)
{
Text = Mathf.Round(damageAmount * 100f).ToString(CultureInfo.InvariantCulture);
GlobalPosition = position;
var rng = new RandomNumberGenerator();
var horizontalOffset = rng.RandfRange(-HorizontalDrift, HorizontalDrift);
var startPosition = GlobalPosition;
var endPosition = GlobalPosition + new Vector2(horizontalOffset, FallDistance);
var startColor = Colors.White;
startColor.A = 1f;
Modulate = startColor;
var tween = CreateTween();
tween.SetParallel();
tween.TweenProperty(this, "global_position", endPosition, Duration)
.SetTrans(Tween.TransitionType.Quad)
.SetEase(Tween.EaseType.In);
tween.Chain().TweenProperty(this, "modulate:a", 0f, Duration * 0.5f)
.SetTrans(Tween.TransitionType.Sine)
.SetEase(Tween.EaseType.Out);
tween.TweenCallback(Callable.From(QueueFree));
}
}

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@@ -0,0 +1 @@
uid://bbupymh6krrgx

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@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -12,7 +13,15 @@ public partial class HealthComponent : Node2D
[Signal] public delegate void HealthChangedEventHandler(float delta, float totalHealth);
[Signal] public delegate void DeathEventHandler();
private DamageNumberManager _damageNumberManager;
public override void _Ready()
{
_damageNumberManager = GetNode<DamageNumberManager>("/root/DamageNumberManager");
_damageNumberManager?.Register(Owner);
}
public void SetHealth(float newValue)
{
_ = ApplyHealthChange(newValue);