Add RecoilComponent and SquashAndStretchComponent; implement recoil and animation effects on shooting
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@@ -1,8 +1,10 @@
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[gd_scene load_steps=5 format=3 uid="uid://dstko446qydsc"]
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[gd_scene load_steps=7 format=3 uid="uid://dstko446qydsc"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_6gptm"]
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[ext_resource type="Script" uid="uid://bnaxy8cw3wrko" path="res://scripts/components/PeriodicShootingComponent.cs" id="2_q37h7"]
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[ext_resource type="PackedScene" uid="uid://bhc7y4xugu4q7" path="res://objects/entities/bullet.tscn" id="3_bhwy3"]
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[ext_resource type="Script" uid="uid://b3j23e7b7x8ro" path="res://scripts/components/RecoilComponent.cs" id="4_bhwy3"]
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[ext_resource type="Script" uid="uid://c707c53k7c5ae" path="res://scripts/components/SquashAndStretchComponent.cs" id="5_ww0hb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_j5sus"]
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size = Vector2(16, 16)
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@@ -23,7 +25,7 @@ shape = SubResource("RectangleShape2D_j5sus")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight")]
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script = ExtResource("2_q37h7")
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BulletScene = ExtResource("3_bhwy3")
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ShootInterval = 3.5
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ShootInterval = 0.2
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ShootDirection = Vector2(0, -1)
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BulletSpawnPointRight = NodePath("../Bullet spawn")
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ShootingIntervalVariation = 0.3
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@@ -31,3 +33,15 @@ metadata/_custom_type_script = "uid://bnaxy8cw3wrko"
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[node name="Bullet spawn" type="Marker2D" parent="."]
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position = Vector2(0, -16)
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[node name="RecoilComponent" type="Node" parent="." node_paths=PackedStringArray("RecoilTarget")]
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script = ExtResource("4_bhwy3")
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RecoilTarget = NodePath("../Sprite2D")
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RecoilDistance = 4.0
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RecoilDuration = 0.12
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metadata/_custom_type_script = "uid://b3j23e7b7x8ro"
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[node name="SquashAndStretchComponent" type="Node" parent="." node_paths=PackedStringArray("TargetNode")]
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script = ExtResource("5_ww0hb")
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TargetNode = NodePath("../Sprite2D")
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metadata/_custom_type_script = "uid://c707c53k7c5ae"
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