fix stomping
This commit is contained in:
@@ -15,7 +15,6 @@ func _ready() -> void:
|
||||
|
||||
func deal_damage(target: HealthComponent) -> void:
|
||||
target.decrease_health(damage)
|
||||
print("Dealt damage to target!")
|
||||
|
||||
|
||||
func on_area2d_body_entered(body: Node2D) -> void:
|
||||
|
Reference in New Issue
Block a user