fix stomping
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@@ -19,11 +19,11 @@ func _ready() -> void:
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root = get_parent()
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if not sprite2d:
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print("SideToSideMovement node missing Sprite2D child.")
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printerr("SideToSideMovement node missing Sprite2D child.")
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return
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if not left_ray or not right_ray:
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print("SideToSideMovement node missing RayCast2D children.")
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printerr("SideToSideMovement node missing RayCast2D children.")
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return
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setup_timer()
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