Update level scenes and project SDK; adjust enemy instances and remove obsolete properties

This commit is contained in:
2025-11-19 20:45:40 +01:00
parent 00772b6330
commit 054c379cdb
3 changed files with 8 additions and 10 deletions

View File

@@ -54,7 +54,6 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
script = ExtResource("7_y1tp2")
duration = 0.1
transition = 3
ease = 2
[node name="World" type="Node2D"]
@@ -156,18 +155,18 @@ position = Vector2(1272, -143)
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1526, 256)
[node name="Enemy2" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1098, 254)
[node name="Enemy3" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1190, 175)
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1326, 320)
[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(1648, -352)
[node name="Enemy9" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(-1097, 255)
[node name="Enemy2" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(-1326, 320)
[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
position = Vector2(-231, -776)