Update level scenes and project SDK; adjust enemy instances and remove obsolete properties

This commit is contained in:
2025-11-19 20:45:40 +01:00
parent 00772b6330
commit 054c379cdb
3 changed files with 8 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.5.0">
<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -54,7 +54,6 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
script = ExtResource("7_y1tp2")
duration = 0.1
transition = 3
ease = 2
[node name="World" type="Node2D"]
@@ -156,18 +155,18 @@ position = Vector2(1272, -143)
[node name="Enemy" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1526, 256)
[node name="Enemy2" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1098, 254)
[node name="Enemy3" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1190, 175)
[node name="Enemy4" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(-1326, 320)
[node name="Enemy6" parent="Enemies" instance=ExtResource("18_girek")]
position = Vector2(1648, -352)
[node name="Enemy9" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(-1097, 255)
[node name="Enemy2" parent="Enemies" instance=ExtResource("16_h4uvs")]
position = Vector2(-1326, 320)
[node name="Lever" parent="." instance=ExtResource("20_h4uvs")]
position = Vector2(-231, -776)

View File

@@ -234,7 +234,6 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
script = ExtResource("14_k7w2w")
duration = 0.25
transition = 3
ease = 2
[node name="World" type="Node2D"]
@@ -295,7 +294,7 @@ z_index = 5
position = Vector2(903, -118)
metadata/_edit_group_ = true
[node name="HitParticles" parent="Brick Player" index="25"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="Camera2D" parent="." instance=ExtResource("12_qhkyq")]