Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,39 @@
@tool
extends RichTextLabel
signal clicked()
var _formatter:GUIDEInputFormatter = GUIDEInputFormatter.new(64)
var input:GUIDEInput:
set(value):
if value == input:
return
if is_instance_valid(input):
input.changed.disconnect(_refresh)
input = value
if is_instance_valid(input):
input.changed.connect(_refresh)
_refresh()
func _refresh():
if not is_instance_valid(input):
parse_bbcode("[center][i]<not bound>[/i][/center]")
tooltip_text = ""
return
var text := await _formatter.input_as_richtext_async(input, false)
parse_bbcode("[center]" + text + "[/center]")
tooltip_text = _formatter.input_as_text(input)
func _gui_input(event):
if event is InputEventMouseButton:
if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
clicked.emit()