Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,14 @@
@tool
extends "../resource_slot/resource_slot.gd"
var trigger:GUIDETrigger:
set(value):
_value = value
get:
return _value
func _accepts_drop_data(data:Resource) -> bool:
return data is GUIDETrigger