Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,13 @@
extends Node
var _inputs_to_reset:Array[GUIDEInput] = []
func _enter_tree() -> void:
# this should run at the end of the frame, so we put in a low priority (= high number)
process_priority = 10000000
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
for input:GUIDEInput in _inputs_to_reset:
input._reset()