Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

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## Input from a single joy axis.
@tool
class_name GUIDEInputJoyAxis1D
extends GUIDEInputJoyBase
## The joy axis to sample
@export var axis:JoyAxis = JOY_AXIS_LEFT_X:
set(value):
if value == axis:
return
axis = value
emit_changed()
func _input(event:InputEvent):
if not event is InputEventJoypadMotion:
return
if event.axis != axis:
return
if joy_index > -1 and event.device != _joy_id:
return
_value.x = event.axis_value
func is_same_as(other:GUIDEInput) -> bool:
return other is GUIDEInputJoyAxis1D and \
other.axis == axis and \
other.joy_index == joy_index
func _to_string():
return "(GUIDEInputJoyAxis1D: axis=" + str(axis) + ", joy_index=" + str(joy_index) + ")"
func _editor_name() -> String:
return "Joy Axis 1D"
func _editor_description() -> String:
return "The input from a single joy axis."
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
return GUIDEAction.GUIDEActionValueType.AXIS_1D