Add cap sprite to child scene and update project configuration
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44
addons/guide/inputs/guide_input_joy_button.gd
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44
addons/guide/inputs/guide_input_joy_button.gd
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@tool
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class_name GUIDEInputJoyButton
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extends GUIDEInputJoyBase
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@export var button:JoyButton = JOY_BUTTON_A:
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set(value):
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if value == button:
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return
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button = value
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emit_changed()
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func _input(event:InputEvent):
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if not event is InputEventJoypadButton:
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return
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if event.button_index != button:
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return
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if joy_index > -1 and event.device != _joy_id:
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return
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_value.x = 1.0 if event.pressed else 0.0
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func is_same_as(other:GUIDEInput) -> bool:
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return other is GUIDEInputJoyButton and \
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other.button == button and \
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other.joy_index == joy_index
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func _to_string():
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return "(GUIDEInputJoyButton: button=" + str(button) + ", joy_index=" + str(joy_index) + ")"
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func _editor_name() -> String:
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return "Joy Button"
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func _editor_description() -> String:
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return "A button press from a joy button."
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func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
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return GUIDEAction.GUIDEActionValueType.BOOL
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