Add cap sprite to child scene and update project configuration
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35
addons/guide/inputs/guide_input_mouse_axis_2d.gd
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35
addons/guide/inputs/guide_input_mouse_axis_2d.gd
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@tool
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class_name GUIDEInputMouseAxis2D
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extends GUIDEInput
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# we don't get mouse updates when the mouse is not moving, so this needs to be
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# reset every frame
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func _needs_reset() -> bool:
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return true
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func _input(event:InputEvent) -> void:
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if not event is InputEventMouseMotion:
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return
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_value.x = event.relative.x
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_value.y = event.relative.y
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func is_same_as(other:GUIDEInput):
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return other is GUIDEInputMouseAxis2D
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func _to_string():
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return "(GUIDEInputMouseAxis2D)"
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func _editor_name() -> String:
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return "Mouse Axis 2D"
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func _editor_description() -> String:
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return "Relative mouse movement on 2 axes."
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func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
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return GUIDEAction.GUIDEActionValueType.AXIS_2D
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