Add cap sprite to child scene and update project configuration
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41
addons/guide/inputs/guide_input_mouse_position.gd
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41
addons/guide/inputs/guide_input_mouse_position.gd
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@tool
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class_name GUIDEInputMousePosition
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extends GUIDEInput
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func _begin_usage() -> void :
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_update_mouse_position()
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func _input(event:InputEvent) -> void:
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if not event is InputEventMouseMotion:
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return
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_update_mouse_position()
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func _update_mouse_position():
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var position:Vector2 = Engine.get_main_loop().root.get_mouse_position()
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_value.x = position.x
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_value.y = position.y
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func is_same_as(other:GUIDEInput):
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return other is GUIDEInputMousePosition
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func _to_string():
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return "(GUIDEInputMousePosition)"
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func _editor_name() -> String:
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return "Mouse Position"
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func _editor_description() -> String:
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return "Position of the mouse in the main viewport."
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func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
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return GUIDEAction.GUIDEActionValueType.AXIS_2D
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