Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,27 @@
@tool
class_name GUIDEInputTouchAxis2D
extends GUIDEInputTouchAxisBase
func _apply_value(value:Vector2):
_value = Vector3(value.x, value.y, 0)
func is_same_as(other:GUIDEInput):
return other is GUIDEInputTouchAxis2D and \
other.finger_count == finger_count and \
other.finger_index == finger_index
func _to_string():
return "(GUIDEInputTouchAxis2D finger_count=" + str(finger_count) + \
" finger_index=" + str(finger_index) +")"
func _editor_name() -> String:
return "Touch Axis2D"
func _editor_description() -> String:
return "2D relative movement of a touching finger."
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
return GUIDEAction.GUIDEActionValueType.AXIS_2D