Add cap sprite to child scene and update project configuration
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47
addons/guide/inputs/guide_input_touch_position.gd
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47
addons/guide/inputs/guide_input_touch_position.gd
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@tool
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class_name GUIDEInputTouchPosition
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extends GUIDEInputTouchBase
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const GUIDETouchState = preload("guide_touch_state.gd")
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func _begin_usage():
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_value = Vector3.INF
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func _input(event:InputEvent) -> void:
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# update touch state
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if not GUIDETouchState.process_input_event(event):
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# not touch-related
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return
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# update finger position
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var position := GUIDETouchState.get_finger_position(finger_index, finger_count)
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if not position.is_finite():
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_value = Vector3.INF
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return
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_value = Vector3(position.x, position.y, 0)
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func is_same_as(other:GUIDEInput):
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return other is GUIDEInputTouchPosition and \
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other.finger_count == finger_count and \
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other.finger_index == finger_index
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func _to_string():
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return "(GUIDEInputTouchPosition finger_count=" + str(finger_count) + \
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" finger_index=" + str(finger_index) +")"
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func _editor_name() -> String:
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return "Touch Position"
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func _editor_description() -> String:
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return "Position of a touching finger."
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func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
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return GUIDEAction.GUIDEActionValueType.AXIS_2D
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