Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

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@tool
## Scales the input by the given value and optionally, delta time.
class_name GUIDEModifierScale
extends GUIDEModifier
## The scale by which the input should be scaled.
@export var scale:Vector3 = Vector3.ONE:
set(value):
scale = value
emit_changed()
## If true, delta time will be multiplied in addition to the scale.
@export var apply_delta_time:bool = false:
set(value):
apply_delta_time = value
emit_changed()
func _modify_input(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> Vector3:
if not input.is_finite():
return Vector3.INF
if apply_delta_time:
return input * scale * delta
else:
return input * scale
func _editor_name() -> String:
return "Scale"
func _editor_description() -> String:
return "Scales the input by the given value and optionally, delta time."