Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,20 @@
## Fires, when the input exceeds the actuation threshold. This is
## the default trigger when no trigger is specified.
@tool
class_name GUIDETriggerDown
extends GUIDETrigger
func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState:
# if the input is actuated, then the trigger is triggered.
if _is_actuated(input, value_type):
return GUIDETriggerState.TRIGGERED
# otherwise, the trigger is not triggered.
return GUIDETriggerState.NONE
func _editor_name() -> String:
return "Down"
func _editor_description() -> String:
return "Fires, when the input exceeds the actuation threshold. This is\n" +\
"the default trigger when no trigger is specified."