Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

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@tool
## A trigger that activates when the input is released down. Will only emit a
## trigger event once.
class_name GUIDETriggerReleased
extends GUIDETrigger
func _update_state(input:Vector3, delta:float, value_type:GUIDEAction.GUIDEActionValueType) -> GUIDETriggerState:
if not _is_actuated(input, value_type):
if _is_actuated(_last_value, value_type):
return GUIDETriggerState.TRIGGERED
return GUIDETriggerState.NONE
func _editor_name() -> String:
return "Released"
func _editor_description() -> String:
return "Fires once, when the input goes from actuated to not actuated. The opposite of the Pressed trigger."