Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,34 @@
[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://cu8bvod6tnnwr"
path="res://.godot/imported/Lato-Black.ttf-dd70fb4540a062e6fd25f6b3cb73f785.fontdata"
[deps]
source_file="res://addons/guide/ui/renderers/keyboard/Lato-Black.ttf"
dest_files=["res://.godot/imported/Lato-Black.ttf-dd70fb4540a062e6fd25f6b3cb73f785.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}