Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,11 @@
@tool
extends GUIDEIconRenderer
func supports(input:GUIDEInput) -> bool:
return true
func render(input:GUIDEInput) -> void:
pass
func cache_key(input:GUIDEInput) -> String:
return "2e130e8b-d5b3-478c-af65-53415adfd6bb" # we only have one output, so same cache key