Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

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[remap]
importer="font_data_dynamic"
type="FontFile"
uid="uid://xm0vbusjr7b7"
path="res://.godot/imported/PressStart2P-Regular.ttf-c7d83f2c4bd295d4c960a93a703ae2b2.fontdata"
[deps]
source_file="res://fonts/PressStart2P-Regular.ttf"
dest_files=["res://.godot/imported/PressStart2P-Regular.ttf-c7d83f2c4bd295d4c960a93a703ae2b2.fontdata"]
[params]
Rendering=null
antialiasing=1
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false
msdf_pixel_range=8
msdf_size=48
allow_system_fallback=true
force_autohinter=false
hinting=1
subpixel_positioning=1
oversampling=0.0
Fallbacks=null
fallbacks=[]
Compress=null
compress=true
preload=[]
language_support={}
script_support={}
opentype_features={}