Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -15,6 +15,7 @@ physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_aivtb")
[node name="Cage" type="Node2D"]
z_index = 2
scale = Vector2(2, 2)
[node name="TileMapLayer" type="TileMapLayer" parent="."]

View File

@@ -1,9 +1,10 @@
[gd_scene load_steps=9 format=3 uid="uid://d0s2abysa86rq"]
[gd_scene load_steps=10 format=3 uid="uid://d0s2abysa86rq"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="1_jcisc"]
[ext_resource type="Texture2D" uid="uid://jl1gwqchhpdc" path="res://sprites/left_eye.png" id="2_8jrbi"]
[ext_resource type="Texture2D" uid="uid://iiawtnwmeny3" path="res://sprites/right_eye.png" id="3_k41y7"]
[ext_resource type="Texture2D" uid="uid://8h05rd26t66q" path="res://sprites/lollipop.png" id="4_vq1oq"]
[ext_resource type="Texture2D" uid="uid://dpbpjffbdbovp" path="res://sprites/cap.png" id="5_m7x6t"]
[ext_resource type="Script" path="res://scripts/components/collectable.gd" id="5_wc3ym"]
[ext_resource type="Resource" uid="uid://b6apusc0jmi3x" path="res://resources/collectables/child.tres" id="6_vmvuo"]
[ext_resource type="AudioStream" uid="uid://drfr0wlgkhkdq" path="res://sfx/child_pickup.wav" id="7_j8eyh"]
@@ -40,6 +41,10 @@ position = Vector2(3, 1)
rotation = 0.785398
texture = ExtResource("4_vq1oq")
[node name="Cap" type="Sprite2D" parent="Root"]
position = Vector2(4, -18)
texture = ExtResource("5_m7x6t")
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "sfx")]
script = ExtResource("5_wc3ym")
area2d = NodePath("..")