Add cap sprite to child scene and update project configuration
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@@ -15,6 +15,7 @@ physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_aivtb")
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[node name="Cage" type="Node2D"]
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z_index = 2
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scale = Vector2(2, 2)
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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