Add cap sprite to child scene and update project configuration

This commit is contained in:
2025-04-26 03:52:45 +02:00
parent d95176fba0
commit 0c1192536c
374 changed files with 11968 additions and 1276 deletions

View File

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://8gwdsf8gptjf"
path="res://.godot/imported/gdb-playstation-3.png-1052be9ad0b0e4e3aceaf539c8b22a36.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/ui/gdb-playstation-3.png"
dest_files=["res://.godot/imported/gdb-playstation-3.png-1052be9ad0b0e4e3aceaf539c8b22a36.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1