add stomping
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://bqi5s710xb1ju"]
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[gd_scene load_steps=15 format=3 uid="uid://bqi5s710xb1ju"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_8j4h4"]
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[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
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@@ -11,10 +11,14 @@
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[ext_resource type="Script" path="res://scripts/components/knockback.gd" id="9_rjyu4"]
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[ext_resource type="Script" path="res://scripts/components/brick_throw.gd" id="10_u0v3b"]
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[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/brick.tscn" id="11_qutq2"]
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[ext_resource type="Script" path="res://scripts/components/StompDamageComponent.gd" id="12_0nvxt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
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size = Vector2(16, 31)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vad0t"]
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size = Vector2(16, 32)
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[node name="Brick Player" type="CharacterBody2D"]
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collision_layer = 4
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collision_mask = 11
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@@ -45,6 +49,14 @@ eye_left = NodePath("../Root/Left Eye")
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eye_right = NodePath("../Root/Right Eye")
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player_controller = NodePath("..")
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[node name="StompDamageArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea"]
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position = Vector2(0, 1)
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shape = SubResource("RectangleShape2D_vad0t")
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[node name="CoyoteTimer" type="Timer" parent="."]
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[node name="CanPickUpComponent" type="Node" parent="."]
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@@ -73,5 +85,11 @@ timer = NodePath("../ThrowTimer")
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[node name="ThrowTimer" type="Timer" parent="."]
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[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "root")]
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script = ExtResource("12_0nvxt")
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damage = 4.0
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area2d = NodePath("../StompDamageArea")
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root = NodePath("..")
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[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
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[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]
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