add stomping

This commit is contained in:
2025-02-09 06:03:25 +01:00
parent f0cbdd987b
commit 0e1c9478fc
3 changed files with 59 additions and 1 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=15 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_8j4h4"]
[ext_resource type="Texture2D" uid="uid://b7gp0gqvkv8j4" path="res://sprites/MrBrick_base.png" id="2_bc55y"]
@@ -11,10 +11,14 @@
[ext_resource type="Script" path="res://scripts/components/knockback.gd" id="9_rjyu4"]
[ext_resource type="Script" path="res://scripts/components/brick_throw.gd" id="10_u0v3b"]
[ext_resource type="PackedScene" uid="uid://bymro4t7angv5" path="res://objects/brick.tscn" id="11_qutq2"]
[ext_resource type="Script" path="res://scripts/components/StompDamageComponent.gd" id="12_0nvxt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hdsg1"]
size = Vector2(16, 31)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vad0t"]
size = Vector2(16, 32)
[node name="Brick Player" type="CharacterBody2D"]
collision_layer = 4
collision_mask = 11
@@ -45,6 +49,14 @@ eye_left = NodePath("../Root/Left Eye")
eye_right = NodePath("../Root/Right Eye")
player_controller = NodePath("..")
[node name="StompDamageArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="StompDamageArea"]
position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_vad0t")
[node name="CoyoteTimer" type="Timer" parent="."]
[node name="CanPickUpComponent" type="Node" parent="."]
@@ -73,5 +85,11 @@ timer = NodePath("../ThrowTimer")
[node name="ThrowTimer" type="Timer" parent="."]
[node name="StompDamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d", "root")]
script = ExtResource("12_0nvxt")
damage = 4.0
area2d = NodePath("../StompDamageArea")
root = NodePath("..")
[connection signal="on_death" from="HealthComponent" to="PlayerDeathComponent" method="_on_health_component_on_death"]
[connection signal="on_health_change" from="HealthComponent" to="KnockbackComponent" method="_on_health_component_on_health_change"]

View File

@@ -0,0 +1,38 @@
class_name StompDamageComponent
extends Node
@export var damage: float = 0.25
@export var area2d: Area2D
@export var root: Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if not area2d:
printerr("No area2d assigned!")
return
if not root:
printerr("No root assigned!")
return
area2d.body_entered.connect(on_area2d_body_entered)
func deal_damage(target: HealthComponent) -> void:
target.decrease_health(damage)
func on_area2d_body_entered(body: Node2D) -> void:
if body.has_node("HealthComponent"):
var health_component: HealthComponent = body.get_node("HealthComponent")
if not health_component:
printerr("No HealthComponent assigned!")
return
if root.global_position.y < body.global_position.y:
if root is PlayerController:
var velocity: Vector2 = root.previous_velocity
print("Velocity: ", velocity)
if velocity.y > 0.0:
deal_damage(health_component)
print("Dealt damage to ", body)

View File

@@ -5,6 +5,7 @@ extends CharacterBody2D
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var last_direction: Vector2 = Vector2.RIGHT
var previous_velocity: Vector2 = Vector2.ZERO
@onready var root = $Root
@onready var coyote_timer: Timer = $CoyoteTimer
@@ -62,6 +63,7 @@ func _physics_process(delta):
else:
velocity.x = move_toward(velocity.x, 0, speed)
previous_velocity = velocity
move_and_slide()
func jump():